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FUSIONFALL MANDY FREE
They'll then be able to create up to four characters (instead of just two with free accounts), post messages on the forums, access a proper chat mode and send their friends in-game e-mails - though these will be heavily monitored. If your kid convinces you to spend a bit of money on the game, a subscription fee will grant them Unlimited Access. If you're worried about your child playing a bit too much, you'll be comforted to know that FusionFall decreases the rewards you earn if you're logged in for too long, encouraging kids to go outside and pace nervously until it makes sense to play again. Even selecting a character name is protected: Players who choose to use a custom name will have to wait until it's vetted by game masters, and most players seem to be choosing the option to build a unique, randomly generated name by combining preselected options. Chatting, for those who don't wish to pay a subscription fee, is limited to a slew of preselected phrases, which are all fairly wholesome. Parents need not worry about their kids getting into any sort of trouble while they're on FusionFall, as the game is a fortress. If your character loses all of its health, it'll get knocked out and be resurrected at a "Resurrect 'Em" station in a nearby town - these are run by the Grim Reaper from Billy and Mandy, naturally. Some enemies can perform powerful attacks that will require you to run out of the way, but you likely won't run into too much trouble.
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There are variations, such as shotgun-esque rifles that do less damage, but let you hit multiple enemies.Ĭombat is simple - click the attack button on your mouse, keyboard or joystick while facing an enemy, and activate the occasional Nano-support powers, if applicable. Ranged weapons will usually limit you to attacking one opponent, while melee weapons allow you to hit several targets, for less damage. You can equip both ranged and melee weapons, swapping between them during combat. Clothing will increase your defense against enemy attacks, and there'll be plenty of cosmetic equipment - masks, capes and the like - that doesn't do anything beyond altering your appearance. Once you've constructed the ideal Nano squad, it's time to pick your gear. There's a surprising amount of depth here, especially if you're a fan of light micromanagement: Do you carry one Nano of each type, or stick with your favorite abilities? Should you equip Nanos with health and speed bonuses that benefit a group, or stick to abilities that will buff your own character? And while you're at it, should you equip your Nanos with active abilities that will drain their stamina bar but stop enemies in their tracks, or passive abilities that will allow them to last longer in combat, but have less tangible benefits? While you'll technically be able to mix and match as often as you'd like, all of that indecisiveness will start to cost quite a bit. The stamina bar depletes faster if you're using active abilities. Nanos are also limited by stamina - once you activate them, their stamina bar will deplete, until they must be deactivated to rest. Your character will automatically assume the characteristics of whatever Nano is currently activated, and deactivating your Nano will prevent you from doing less damage if you've brought the wrong types along. Type-A Nanos will provide damage bonuses to Type-B Enemies, Type B will trump Type C, and Type C trumps Type A. In addition to their abilities, Nanos (and enemies) come in three different flavors: Adaptium, Blastons and Cosmix. You can equip up to three Nanos at a time, but must pay yet another fee in order to swap between them. Once you've chosen an ability for your Nano, you'll be unable to swap it out for another without visiting a Nano Station and paying a fee in items and Fusion Matter. Each Nano has three distinct abilities, which will provide your character or group with bonuses or fight alongside you. They're collectible mini-avatars of popular Cartoon Network characters, and will assist you in battle. Once you've collected enough, a quest-giver will inform you that you're ready to retrieve your next Nano by defeating a Fusion - an evil slime-clone of a Cartoon Network character. Destroying enemies and completing quests will earn you Fusion Matter. While there are character levels, there are no experience points, at least in the traditional sense. There are no classes, but players will have the option of choosing a Guide, who will reward them with distinct items and equipment. FusionFall follows the standard MMO quest-and-rewards system, with missions typically consisting of destroying a certain number of enemy slime critters or robots, or fetching objects and returning them to quest-givers.
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